6 research outputs found
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Evaluating the Impact of a New Interactive Digital Solution for Collecting Care Quality In-formation for Residential Homes
Collecting and analysing timely and accurate information about the quality of care that is delivered to older people in residential homes is a challenge. Most current approaches to collecting this in-formation are manual, and add time, cost and human error to them. Interactive digital technologies have the potential to reduce the time consumed, cost and errors in these processes, which in turn can support resolution of an important social challenge. However, designing these interactions can be problematic. In this paper we report the use of a new interactive digital solution that was de-signed to improve the completeness and timeliness of care quality data that was collected from 233 residential nursing and care homes for older people in and around London. Use of the digital solution led to a significant increase in the numbers of residential homes that submitted the cor-rect care quality information by each quarterly deadline. However, qualitative evidence from the residential homes revealed low-level usability problems experienced by care staff that might be in-dicative of continuing usability issues in the care sector. The paper ends with lessons drawn to improve uptake of digital technologies in residential care
Motivations underlying self-infliction of pain during thinking for pleasure
Previous research suggested that people prefer to administer unpleasant electric shocks to themselves rather than being left alone with their thoughts because engagement in thinking is an unpleasant activity. The present research examined this negative reinforcement hypothesis by giving participants a choice of distracting themselves with the generation of electric shock causing no to intense pain. Four experiments (N = 254) replicated the result that a large proportion of participants opted to administer painful shocks to themselves during the thinking period. However, they administered strong electric shocks to themselves even when an innocuous response option generating no or a mild shock was available. Furthermore, participants inflicted pain to themselves when they were assisted in the generation of pleasant thoughts during the waiting period, with no difference between pleasant versus unpleasant thought conditions. Overall, these results question that the primary motivation for the self-administration of painful shocks is avoidance of thinking. Instead, it seems that the self-infliction of pain was attractive for many participants, because they were curious about the shocks, their intensities, and the effects they would have on them